Eurora supercomputer sets world record for energy efficiency

EuroraItaly’s “Eurora” supercomputer has set a new record for data centre energy efficiency. Based on NVIDIA Tesla GPU accelerators, it is built by Eurotech and deployed at the Cineca facility in Bologna. It is Italy’s most powerful supercomputing centre, reaching 3,150 megaflops per watt of sustained performance – a mark 26 percent higher than the top system on the most recent Green500 list of the world’s most efficient supercomputers.

Eurora achieved the record-breaking achievement by combining 128 high-performance, energy-efficient NVIDIA Tesla K20 accelerators with the Eurotech Aurora Tigon supercomputer, featuring innovative Aurora Hot Water Cooling technology, which uses direct hot water cooling on all electronic and electrical components of the HPC system.

Available to members of the Partnership for Advanced Computing in Europe (PRACE) and major Italian research entities, Eurora will enable scientists to advance research and discovery across a range of scientific disciplines, including material science, astrophysics, life sciences, and Earth sciences.

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China Mobile conducts world’s first commercial CA technology test

China Mobile and ZTE have completed the world’s first download test using carrier aggregation (CA) technology in a commercial environment.

Conducted in an outdoor TD-LTE network environment, the test achieved a peak single-user download rate of 223Mbps at an uplink and downlink sub-frame ratio of 1:3. The special time slot ratio during the test was 10:2:2.

In accordance with China Mobile specifications, a continuous networking environment was used for the test. The test also utilised carrier aggregation (20M+20M) technology to verify key technical points like cell peak rate and mobility.

CA technology is a core component of LTE-A and can combine two or more carriers into one channel in the same or different frequency bands. This increases TD-LTE cells’ peak rate exponentially. The technology also allows operators to provide mobile subscribers with faster and richer business experiences, help them better cope with explosive growth in data traffic, and boosts the overall competitiveness of TD-LTE networks.

The making of Project SHIELD

JHH and Project SHIELDNVIDIA’s Project SHIELD attracted much attention when demonstrated by CEO Jen-Hsun Huang at CES 2013. The gaming portable for open platforms aims to revolutionise the way people play games.

The concept had been brewing at NVIDIA for nearly a decade before its unveiling earlier this month.

NVIDIA has a blog post that talks about the making of Project SHIELD, the importance of streaming PC games, and the furious sprint to launch at CES.

Catch the post here.

ZTE launches ultra-thin hi-speed 3G datacard

ZTE MF670-1ZTE has launched the ultra-thin ZTE MF670 hi-speed 3G datacard, nicknamed ‘the chewing gum datacard’.

Claimed to be the world’s slimmest at 6.8mm thick, iit delivers maximum download speeds of up to 21Mbps. Its user-friendly WEB UI user interface enables convenient Plug-and-Play operation.

Networks can be accessed automatically in just 15 seconds without the need to install any software. The MF670 supports multiple operating systems (including Win8 and IPv6) and makes a goo choice for surfing on a 3G network.

ZTE launches ultra speed 4G uFi mobile hotspot device

ZTE MF93D-2ZTE has launched the ZTE MF93D ultra speed 4G (LTE) uFi (unified WiFi) mobile hotspot device, which can reach a maximum speed of up to 100Mbps and be accessed by 10 users at the same time.

Incorporating second generation Qualcomm LTE chips, the ZTE MF93D provides significant performance enhancements to ZTE’s first generation LTE uFi products including decreased power consumption and improved heat dispersion. It supports dual-band 2.4G/5GHz WiFi networks and mainstream 4G bands in the Europe and Asian-Pacific regions, and can also use 3G and 2G networks, eliminating the cost of upgrading terminals. With increased battery capacity of 2800mAh, users can enjoy ultra speed surfing on the Internet.

As well as improved performance, the ZTE MF93D offers a 1.4-inch touch screen and support for a uFi monitor, allowing users to access the Internet with just one key. Users’ mobile phones can be used to simply and quickly check the status of uFi devices, network signal strength, battery capacity, data flow statistics, and upload/download speed.

“The ZTE MF93D’s powerful functions and outstanding performance have already ensured the popularity of the device with mainstream operators all over the world,” said Dr Liu Shuliang, MBB Product Planning Director of ZTE.

 

Nanyang Technological University becomes Southeast Asia’s first CUDA Teaching Center

CUDA Teaching CenterNVIDIA has appointed Nanyang Technological University as the first Southeast Asia CUDA Teaching Center (CTC).

The CUDA Teaching Center Program is designed to support and encourage teaching establishments to include GPU Computing using CUDA C/C++ as part of their course offerings.

Under the program, NVIDIA will donate CUDA enabled GPUs to be installed in teaching lab computers at NTU’s School of Computer Engineering. Students and other members of the university community will have direct access to CUDA enabled systems for hands-on experience of CUDA C/C++ development, debugging and experimentation.

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ZTE sells 1m mobile phones for children in Japan

ZTE pink phoneZTE has sold more than one million of its series of mobile phones for children in Japan by end 2012.

Customised for primary school students, these phones operate on the basis of a buzzer where children can enter phone numbers in advance and press the centre button to dial and send messages showing their location. This simple functionality makes the handsets suitable for a variety of age groups from children to the elderly.

The first ZTE mobile phone for children— 005Z — was well received following its release in Japan in March 2011 in collaboration with Japanese carrier SoftBank. In April 2012, ZTE launched the 101Z series, which offered a simpler user experience.

As a part of its growth strategy for the Japanese market, ZTE plans to launch a series of high-end mobile devices, in addition to the current handsets. ZTE is now the 4th biggest smartphone manufacturer in the world according to IDC.

 

Gartner: Worldwide mobile advertising revenue to hit US$11.4b this year

GartnerWorldwide mobile advertising revenue is forecast to reach $11.4 billion in 2013, up from $9.6 billion in 2012, according to Gartner. Worldwide revenue will reach $24.5 billion in 2016 with mobile advertising revenue creating new opportunities for app developers, ad networks, mobile platform providers, specialty agencies and even communications service providers in certain regions.

“The mobile advertising market took off even faster than we expected due to an increased uptake in smartphones and tablets, as well as the merger of consumer behaviors on computers and mobile devices,” said Stephanie Baghdassarian, Research Director of Gartner. “Growth in mobile advertising comes in part at the expense of print formats, especially local newspapers, which currently face much lower ad yields as a result of mobile publishing initiatives.”

“Smartphones and media tablets extend the addressable market for mobile advertising in more and more geographies as an increasing population of users spends an increasing share of its time with these devices,” said Andrew Frank, Research Vice President of Gartner. “This market will therefore become easier to segment and target, driving the growth of mobile advertising spend for brands and advertisers. Mobile advertising should be integrated into advertisers’ overall marketing campaigns in order to connect with their audience in very specific, actionable ways through their smartphones and/or tablets.”

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20,000 to attend 2nd Mobile Asia Expo in Shanghai

GSMA

Mobile Asia Expo will offer more to conference participants in Shanghai from June 26 to 28.

Now in its second year, the expo will include a conference programme featuring CEOs and senior executives from leading companies in Asia and around the world; an extensive exhibition showcasing innovative mobile products and services, including the new Connected City; the App Planet programme for the mobile application development community; a government and regulatory programme; and a variety of other seminars, meetings and educational programmes.

“We are pleased to be returning to Shanghai for our second Mobile Asia Expo,” said Michael O’Hara, Chief Marketing Officer, GSMA. “Building on the success of our inaugural event last year, the 2013 edition of Mobile Asia Expo will attract more than 20,000 attendees, including executives and mobile professionals from across the broad mobile communications ecosystem, government officials, technology-savvy consumers. Mobile Asia Expo 2013 promises to be bigger and better, with a range of new programmes and activities for both business and consumer attendees.”

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ZTE forecasts profitable Q1

ZTEZTE expects to report a profit in the first quarter of 2013 as a result of the company’s operational review and strategic realignment efforts.

It is executing its comprehensive strategic review begun last year to sharpen its focus on key products and markets and strengthen cash flow management. ZTE is generating net cash inflows from operations and recorded higher sales collection, achieved increased profitability on new contracts, applied stringent cost controls and recognised investment gains.

Due to delays in the progress of some domestic and international network projects, the recognition of earlier lower-margin contracts and a drop in revenue for terminal products, ZTE may post a full-year net loss attributable to shareholders of the listed company of between RMB2.5 billion and RMB2.9 billion in 2012, a reversal of 221.35% and 240.77% compared to a year earlier.

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Intel revenue dips slightly in 2012

IntelIntel has reported full-year revenue of $53.3 billion in 2012, down 1.2 percent from 2011. Operating income was $14.6 billion (down 16 percent) while net income was $11.0 billion (down 15 percent).

The company generated about $18.9 billion in cash from operations, paid dividends of $4.4 billion, and used $4.8 billion to repurchase 191 million shares of stock.

For the fourth quarter, Intel posted revenue of $13.5 billion, operating income of $3.2 billion, net income of $2.5 billion and EPS of 48 cents. The company generated about $6 billion in cash from operations, paid dividends of $1.1 billion and used $1.0 billion to repurchase 47 million shares of stock.

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hybris expands hybris Extend ISV Partner Program

hybrisCommerce platform provider hybris has expanded its hybris Extend program for independent software vendors.

hybris Extend is an online integration marketplace giving customers access to best-of-breed applications, extensions and network services developed by hybris partners, all of which are optimized to work with the hybris OmniCommerce platform.  While hundreds of third-party products have been integrated and deployed in hybris customer implementations, only those vendors having a close working relationship with hybris and promising pre-built integrations with hybris software qualify for hybris Extend – assuring customers higher quality, smoother, more efficient deployments and better business relationships.

“The hybris OmniCommerce Suite is comprehensive, but our solutions often are the hub of an even larger ecosystem of technologies and solutions,” said Ariel Lüdi, CEO of hybris. “The best way for us to serve our customers is to make their technical and business integrations across that ecosystem as seamless and easy as possible.  That is the goal of hybris Extend”.

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Gartner: Declining worldwide PC shipments in Q4 of 2012 signal structural shift

GartnerWorldwide PC shipments totaled 90.3 million units in the fourth quarter of 2012, a 4.9 percent decline from the fourth quarter of 2011, according to preliminary results by Gartner. Analysts said the PC industry’s problems point to something beyond a weak economy.

PC shipments in Asia/Pacific totalled 29.9 million units in the fourth quarter of 2012, a 1.8 percent decline from the fourth quarter of 2011. Vendors struggled to offer compelling products to convince buyers to upgrade and attract new buyers as consumers’ interest continues to be on smartphones and tablets. The introduction of Windows 8 met with lukewarm response and availability was primarily on the higher-end models, which were priced beyond the mainstream price point for volume sales.

“Tablets have dramatically changed the device landscape for PCs, not so much by ‘cannibalizing’ PC sales, but by causing PC users to shift consumption to tablets rather than replacing older PCs,” said Mikako Kitagawa, principal analyst at Gartner. “Whereas as once we imagined a world in which individual users would have both a PC and a tablet as personal devices, we increasingly suspect that most individuals will shift consumption activity to a personal tablet, and perform creative and administrative tasks on a shared PC. There will be some individuals who retain both, but we believe they will be exception and not the norm. Therefore, we hypothesise that buyers will not replace secondary PCs in the household, instead allowing them to age out and shifting consumption to a tablet.”

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GSMA gives thumbs up to new mobile app recommendations

GSMATom Phillips, Chief Government and Regulatory Affairs Officer of GSMA, has offered the following statement regarding the California Attorney General’s newly released Privacy on the Go recommendations:

“Yesterday, California’s Attorney General Kamala D. Harris published Privacy on the Go, new recommendations on mobile app privacy intended to encourage app developers and other players in the mobile sphere to consider privacy at the outset of the design process.

“GSMA welcomes these recommendations to the mobile industry, which incorporate our own Mobile Privacy Principles and App Privacy Guidelines and which are referenced in this new document. Privacy on the Go reinforces our common campaign for the need for more transparency around data practices and increased user control, as well as greater accountability of all mobile industry players around the important issue of consumer privacy.”

 

Intel delivers broad range of new mobile experiences at CES

Intel plans to accelerate new mobile device experiences across the company’s growing portfolio of smartphone, tablet and Ultrabook offerings.

These include a new smartphone platform for emerging markets, a forthcoming 22nm quad-core SoC for tablets, and more personal and intuitive Ultrabook devices in innovative convertible designs. The plans were shared by Mike Bell, Vice President and General Manager of the Mobile and Communications Group, and Kirk Skaugen, Vice President and General Manager of the PC Client Group at Intel.

“The best of Intel is coming to a mobile device near you,” said Skaugen. “We are set to deliver the biggest increase in battery efficiency in Intel’s history with 4th generation Intel Core processors, while adding broad new human interfaces to computing devices through touch, voice, facial recognition, and gesture-based interactions. We’re also significantly extending the performance and power savings in Atom™ processors as we accelerate our mobile offerings in an unprecedented fashion in 2013.”

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ZTE debuts thinnest 5.0 FHD quad-core smartphone Grand S at CES 2013

Image
The thin ZTE Grand S – 5.0 FHD LTE

ZTE has announced the ZTE Grand S – 5.0 FHD LTE, the flagship handset in its high-end Grand Series line of products.

The ZTE Grand S is the company’s first FHD smartphone and the world’s thinnest within five-inch FHD quad-core smartphones, enabled by the Qualcomm Snapdragon S4 Pro processor.

Developed by ZTE, the ultrathin body and high definition display of the ZTE Grand S offer consumers the latest in style, quality and functionality.

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NVIDIA untethers gaming with Project SHIELD

Gaming power at the fingertips.
Gaming power at the fingertips.

NVIDIA has announced Project SHIELD, a gaming portable for open platforms, designed for gamers who yearn to play when, where and how they want.

Created with the philosophy that gaming should be open and flexible, Project SHIELD flawlessly plays both Android and PC titles. As a pure Android device, it gives access to any game on Google Play. And as a wireless receiver and controller, it can stream games from a PC powered by NVIDIA® GeForce GTX GPUs, accessing titles on its STEAM game library from anywhere in the home.

“Project SHIELD was created by NVIDIA engineers who love to game and imagined a new way to play,” said Jen-Hsun Huang, co-founder and chief executive officer at NVIDIA. “We were inspired by a vision that the rise of mobile and cloud technologies will free us from our boxes, letting us game anywhere, on any screen. We imagined a device that would do for games what the iPod and Kindle have done for music and books, letting us play in a cool new way. We hope other gamers love SHIELD as much as we do.”

Project SHIELD combines the advanced processing power of NVIDIA Tegra 4, breakthrough game-speed Wi-Fi technology and stunning HD video and audio built into a console-grade controller. It can be used to play on its own integrated screen or on a big screen, and on the couch or on the go.

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NVIDIA unleashes Tegra 4

Tegra 4 announced at CES2013
Tegra 4 announced at CES2013

NVIDIA has introduced NVIDIA Tegra 4 , the world’s fastest mobile processor, with record-setting performance and battery life to flawlessly power smartphones and tablets, gaming devices, auto infotainment and navigation systems, and PCs.

Tegra 4 offers exceptional graphics processing, with lightning-fast web browsing, stunning visuals and new camera capabilities through computational photography.

Previously codenamed “Wayne,” Tegra 4 features 72 custom NVIDIA GeForce GPU cores – or six times the GPU horsepower of Tegra 3 – which deliver more realistic gaming experiences and higher resolution displays. It includes the first quad-core application of ARM’s most advanced CPU core, the Cortex-A15, which delivers 2.6x faster web browsing and breakthrough performance for apps.

Tegra 4 also enables worldwide 4G LTE voice and data support through an optional chipset, the fifth-generation NVIDIA Icera® i500 processor. More efficient and 40 percent the size of conventional modems, i500 delivers four times the processing capability of its predecessor.

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Leading cloud gaming pioneers adopt NVIDIA GRID platform

Jen-Hsun Huang at CES
Jen-Hsun Huang at CES

Six leading international cloud-gaming companies plan to use the NVIDIA  GRID Cloud Gaming Platform to deliver gaming services to global broadband companies.

The NVIDIA GRID Platform enables the smooth, seamless interactive experience of a high-performance gaming PC anywhere, on any screen – including smart TVs, PCs, tablets and smartphones.

NVIDIA GRID is a server designed to concurrently serve up to 36 times more HD-quality game streams than first-generation cloud-gaming systems, while reducing lag. It is fully integrated with a high density of NVIDIA® GPUs, specialised graphics-application streaming software and NVIDIA® VGX™ Hypervisor technology, which allows multiple users to share a GPU.

Initial partners on the NVIDIA GRID Platform include Agawi (United States); Cloud Union (China); Cyber Cloud Technologies (China); G-cluster Global (Japan); Playcast Media Systems (Israel); and Ubitus (Taiwan).

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Gartner: Worldwide IT spending to reach US$3.7 trillion in 2013

GartnerWorldwide IT spending is projected to total US$3.7 trillion in 2013, a 4.2 percent increase from 2012 spending of $3.6 trillion, according to the latest forecast by Gartner. The 2013 outlook for IT spending growth has been revised upward from 3.8 percent in the 3Q12 forecast.

Gartner analysts said much of this spending increase is the result from projected gains in the value of foreign currencies versus the US dollar. When measured in constant dollars, 2013 spending growth is forecast to be 3.9 percent.

The Gartner Worldwide IT Spending Forecast is the leading indicator of major technology trends across the hardware, software, IT services and telecom markets. For more than a decade, global IT and business executives have been using these highly anticipated quarterly reports to recognize market opportunities and challenges, and base their critical business decisions on proven methodologies rather than guesswork.

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