Category: Desktop

NVIDIA reports record US$4.28 billion revenue for FY13

NVIDIANVIDIA has reported revenue for fiscal 2013 ended January 27, 2013, of a record $4.28 billion, up 7.1 percent from $4.00 billion in fiscal 2012.

GAAP earnings per share for the year were $0.90 per diluted share, a decrease of 4.3 percent from $0.94 in fiscal 2012. Non-GAAP earnings per diluted share were $1.17, down 1.7 percent from $1.19 in fiscal 2012. During the quarter, NVIDIA repurchased $100.0 million of stock and paid a dividend of $0.075 per share, equivalent to $46.9 million.

“This year we did the best work in our company’s history,” said Jen-Hsun Huang, president and chief executive officer of NVIDIA. “We achieved record revenues, margins and cash, despite significant market headwinds.

Samsung opens first Partner Shop in Macau

Shop frontSamsung opened its first Partner Shop in Macau today. Located at No. 63-65 on Avenida do Infante D. Henrique, the stylish and modern shop aims to provide every visitor with the best quality of customer service with unexpected personalised experience.

“As the world leader in consumer electronics and information technology, Samsung is dedicated to introducing innovative products with diversified features and functions to meet customer needs. Further to the launch of two Samsung Partner Shops in Hong Kong last year, Samsung continues to expand its business by launching the first Samsung Partner Shop in Macau,” said Lawrence Chow, Chief Marketing Officer of Samsung Electronics Hong Kong.

Adjacent to various scenic spots, the shop is a one-minute walk from Senado Square and two-minute walk from Grand Lisboa Hotel. With everything under one roof, it lets visitors experience Samsung’s innovative technology and modern digital living.

Nanyang Technological University becomes Southeast Asia’s first CUDA Teaching Center

CUDA Teaching CenterNVIDIA has appointed Nanyang Technological University as the first Southeast Asia CUDA Teaching Center (CTC).

The CUDA Teaching Center Program is designed to support and encourage teaching establishments to include GPU Computing using CUDA C/C++ as part of their course offerings.

Under the program, NVIDIA will donate CUDA enabled GPUs to be installed in teaching lab computers at NTU’s School of Computer Engineering. Students and other members of the university community will have direct access to CUDA enabled systems for hands-on experience of CUDA C/C++ development, debugging and experimentation.

Intel revenue dips slightly in 2012

IntelIntel has reported full-year revenue of $53.3 billion in 2012, down 1.2 percent from 2011. Operating income was $14.6 billion (down 16 percent) while net income was $11.0 billion (down 15 percent).

The company generated about $18.9 billion in cash from operations, paid dividends of $4.4 billion, and used $4.8 billion to repurchase 191 million shares of stock.

For the fourth quarter, Intel posted revenue of $13.5 billion, operating income of $3.2 billion, net income of $2.5 billion and EPS of 48 cents. The company generated about $6 billion in cash from operations, paid dividends of $1.1 billion and used $1.0 billion to repurchase 47 million shares of stock.

Gartner: Declining worldwide PC shipments in Q4 of 2012 signal structural shift

GartnerWorldwide PC shipments totaled 90.3 million units in the fourth quarter of 2012, a 4.9 percent decline from the fourth quarter of 2011, according to preliminary results by Gartner. Analysts said the PC industry’s problems point to something beyond a weak economy.

PC shipments in Asia/Pacific totalled 29.9 million units in the fourth quarter of 2012, a 1.8 percent decline from the fourth quarter of 2011. Vendors struggled to offer compelling products to convince buyers to upgrade and attract new buyers as consumers’ interest continues to be on smartphones and tablets. The introduction of Windows 8 met with lukewarm response and availability was primarily on the higher-end models, which were priced beyond the mainstream price point for volume sales.

“Tablets have dramatically changed the device landscape for PCs, not so much by ‘cannibalizing’ PC sales, but by causing PC users to shift consumption to tablets rather than replacing older PCs,” said Mikako Kitagawa, principal analyst at Gartner. “Whereas as once we imagined a world in which individual users would have both a PC and a tablet as personal devices, we increasingly suspect that most individuals will shift consumption activity to a personal tablet, and perform creative and administrative tasks on a shared PC. There will be some individuals who retain both, but we believe they will be exception and not the norm. Therefore, we hypothesise that buyers will not replace secondary PCs in the household, instead allowing them to age out and shifting consumption to a tablet.”

NVIDIA untethers gaming with Project SHIELD

Gaming power at the fingertips.
Gaming power at the fingertips.

NVIDIA has announced Project SHIELD, a gaming portable for open platforms, designed for gamers who yearn to play when, where and how they want.

Created with the philosophy that gaming should be open and flexible, Project SHIELD flawlessly plays both Android and PC titles. As a pure Android device, it gives access to any game on Google Play. And as a wireless receiver and controller, it can stream games from a PC powered by NVIDIA® GeForce GTX GPUs, accessing titles on its STEAM game library from anywhere in the home.

“Project SHIELD was created by NVIDIA engineers who love to game and imagined a new way to play,” said Jen-Hsun Huang, co-founder and chief executive officer at NVIDIA. “We were inspired by a vision that the rise of mobile and cloud technologies will free us from our boxes, letting us game anywhere, on any screen. We imagined a device that would do for games what the iPod and Kindle have done for music and books, letting us play in a cool new way. We hope other gamers love SHIELD as much as we do.”

Project SHIELD combines the advanced processing power of NVIDIA Tegra 4, breakthrough game-speed Wi-Fi technology and stunning HD video and audio built into a console-grade controller. It can be used to play on its own integrated screen or on a big screen, and on the couch or on the go.

Leading cloud gaming pioneers adopt NVIDIA GRID platform

Jen-Hsun Huang at CES
Jen-Hsun Huang at CES

Six leading international cloud-gaming companies plan to use the NVIDIA  GRID Cloud Gaming Platform to deliver gaming services to global broadband companies.

The NVIDIA GRID Platform enables the smooth, seamless interactive experience of a high-performance gaming PC anywhere, on any screen – including smart TVs, PCs, tablets and smartphones.

NVIDIA GRID is a server designed to concurrently serve up to 36 times more HD-quality game streams than first-generation cloud-gaming systems, while reducing lag. It is fully integrated with a high density of NVIDIA® GPUs, specialised graphics-application streaming software and NVIDIA® VGX™ Hypervisor technology, which allows multiple users to share a GPU.

Initial partners on the NVIDIA GRID Platform include Agawi (United States); Cloud Union (China); Cyber Cloud Technologies (China); G-cluster Global (Japan); Playcast Media Systems (Israel); and Ubitus (Taiwan).

Gartner: Worldwide IT spending to reach US$3.7 trillion in 2013

GartnerWorldwide IT spending is projected to total US$3.7 trillion in 2013, a 4.2 percent increase from 2012 spending of $3.6 trillion, according to the latest forecast by Gartner. The 2013 outlook for IT spending growth has been revised upward from 3.8 percent in the 3Q12 forecast.

Gartner analysts said much of this spending increase is the result from projected gains in the value of foreign currencies versus the US dollar. When measured in constant dollars, 2013 spending growth is forecast to be 3.9 percent.

The Gartner Worldwide IT Spending Forecast is the leading indicator of major technology trends across the hardware, software, IT services and telecom markets. For more than a decade, global IT and business executives have been using these highly anticipated quarterly reports to recognize market opportunities and challenges, and base their critical business decisions on proven methodologies rather than guesswork.

Gartner’s Top 5 IT predictions for China in 2013 and beyond

GartnerGartner has published its top five IT predictions for China in 2013 and beyond, as China’s IT market undergoes major transformation, especially in cloud and mobility. Analysts said that although China’s IT market has similarities with the global IT market, it also faces challenges and opportunities that are very specific to the Chinese marketplace.

Enterprise spending on IT in China is forecast to grow from US$117.8 billion in 2013 to reach $172.4 billion in 2016, representing a compound annual growth rate of 8 percent, compared to a global growth rate of 3 percent over the same period, according to Gartner.

“In common with many emerging markets, cloud and mobile initiatives are hot and enterprises are also making progress in adopting virtualisation technologies, a key stepping stone in the journey to cloud,” said Matthew Cheung, principal research analyst at Gartner. “Without the legacy systems that hamper many western enterprises, Chinese organisations have an opportunity to leapfrog in the adoption of new technologies. However, the current hype around cloud could also result in its failure to live up to market expectation in a few years time. In mobility, China is a market characterised by strong local flavors, especially in the fast growing smartphone and tablet markets.”

Gartner predictions for IT organisations and users for 2013 and beyond

GartnerGartner has revealed its top predictions for IT organisations and IT users for 2013 and beyond.

Gartner’s top predictions focus on economic risks, opportunities and innovations that will impel CIOs to move to the next generation of business-driven solutions. Selected from across Gartner’s research areas as the most compelling and critical predictions, they address the trends and topics that underline the reduction of control that IT has over the forces that affect it.

“The priorities of CEOs must be dealt with by CIOs who exist in a still-turbulent economy and increasingly uncertain technology future,” said Daryl Plummer, Managing Vice President and Gartner Fellow. “As consumerisation takes hold and the Nexus of Forces drives CEOs to certain expectations, CIOs must still provide reliability, serviceability and availability of systems and services. Their priorities must span multiple areas. As the world of IT moves forward, it is finding that it must coordinate activities in a much wider scope than it once controlled, and as a result, a loss of control echoes through several predictions we are making.”

Copyright hindering democratisation of 3D

Gavin Greenwalt: Copyright owners own the right to models of their products
Gavin Greenwalt: Copyright owners own the right to models of their products

Increasing power of GPUs is enabling designers to create 3D models quicker and in greater detail. Such additional details may include specific models of cars, cameras or other products instead of just generic models. This should pave the way towards democratisation of 3D.

However, a major barrier can halt this progress.

While creating a specific product is now easier, using that created model may be a challenge. Standing in the way are copyright laws and more importantly, copyright owners.

“Copyright owners own the right to models of their products. They can decide whether users can use or should remove 3D models of their products. Users need to seek permission to use such models,” said Gavin Greenwalt, Senior Artist of Straightface Studios.

Khronos updates OpenCL 1.2 specification

khronos-group-logoThe Knronos Group has announced the ratification and public release of an update to the OpenCL 1.2 specification, the open, royalty-free standard for cross-platform, parallel programming of modern processors. This backwards compatible version updates the core OpenCL 1.2 specification with bug fixes and clarifications and defines additional optional extensions for enhanced performance, functionality and robustness for parallel programming on a wide variety of platforms. Optional extensions are not required to be supported by a conformant OpenCL implementation, but are expected to be widely available; they define functionality that is likely to move into the required feature set in a future revision of the OpenCL specification. The updated OpenCL 1.2 specifications, together with online reference pages and reference cards, are available at www.khronos.org/opencl/.

“The OpenCL working group continues to listen closely to the demands of the developer community, and this update provides a timely increase in functionality and reliability of code ported across vendor implementations,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile content at NVIDIA. “The new extensions enable early access to functionality for key use cases, including security capabilities for implementations of WebCL that enable access to OpenCL within a browser.”

Gartner: Worldwide server shipments up 3.6%, revenue down 2.8%

GartnerIn the third quarter of 2012 worldwide server shipments grew 3.6 percent year-on-year, while revenue decreased 2.8 from the third quarter of 2011, according to Gartner, Inc.

“The third quarter of 2012 again produced shipment growth on a worldwide level, but server revenue was weak due to ongoing economic weakness and market segment differences,” said Jeffrey Hewitt, research vice president at Gartner. “Only the North America and Asia/Pacific regions managed any revenue growth, and even those were essentially flat year to year, with North America showing a 1.1 percent increase and Asia/Pacific a 0.7 percent increase. The picture in terms of shipments was slightly more positive with North America, Latin America and Asia/Pacific all growing, but both EMEA and Japan continue to struggle and both saw shipments contract, compared to the same period last year.”

Rhythm & Hues makes skies soar with NVIDIA GPUs in Life of Pi

Global visual effects giant Rhythm & Hues (R&H) recently completed the lion’s share of visual effects shots on the acclaimed new film, “Life of Pi,” leveraging NVIDIA GPUs to maximize throughput and accelerate creative workflows. “Life of Pi,” from Academy Award-winning director Ang Lee, tapped legions of R&H artists at offices in Los Angeles, India, Kuala Lumpur, Vancouver, and Taiwan to create several hundred visual effects shots in stereo 3D that included the Bengal tiger, digitally recreated water and skies, Meerkat Island and myriad additional creatures and effects.

R&H is known for its custom development of proprietary visual effects tools, many of which are written specifically for the GPU. One of those tools, dubbed Rampage, was particularly instrumental in achieving the remarkable skies that set the tone in this tale of an Indian zookeeper’s son named Pi, shipwrecked with a Bengal tiger and adrift in the Pacific Ocean.

Atomic makes last stand alone

Atomic, an Australian technology magazine targeted at PC enthusiasts, has just breathed its last — as a standalone publication. From the February issue, it will be merged with  PC & Tech Authority (PC&TA).

“With the media landscape shifting at such a fast pace, we felt it was vital that we prepare for the future by pouring all of our resources into one overriding consumer tech brand. It gives the team focus and allows us to invest in areas that deliver expert content, while creating a stronger footing in the consumer tech market,” said  Jeremy Vaughan, Managing Director of Haymarket Media.

Going forward, PC & Tech Authority will be carry more than 16 pages on PC component reviews and gaming content.