On June 13, Intel had the GPU world in a flurry when it tweeted “Intel’s first GPU coming in 2020”. The media were quick to post stories of this incoming new GPU, which would add interesting competition to a market dominated by NVIDIA with AMD a distant second.
With the global gaming market expected to touch US$128.5 billion in 2020, this year’s Computex will have gaming and virtual reality (VR) as a focus area, alongside artificial intelligence (AI), 5G, blockchain, Internet of Things, and innovations and startups.
BFGD — that’s the new acronym that gamers need to know. Introduced by Jensen Huang, CEO of NVIDIA this week, it stands for Big Format Gaming Display.
Finally, a smartphone that’s made for gamers. Razer has launched in London the latest high-end smartphone with a focus on mobile gaming.
But what makes this phone different from others in the market? And how does it enhance the mobile gaming experience?
Rising demand for mobile games is driving the video game market to reach US$80 billion in 2020, up from under US$70 billion last year, according to ABI Research.
Traditional PC and console segments, on the other hand, will see a one- to two-percent annual growth.
Triple-A titles have the potential to dramatically change a developer/publisher’s financials, but gaming’s long tail is equally important to the continued growth of the industry. This is particularly true in the mobile space where a hit title can catapult a mobile game developer into the upper echelons of the market — as was true for developers such as King Digital (Candy Crush Saga) and Supercell (Clash of Clans).
NVIDIA has posted sterling results in Q2, driven by strong growth in gaming, datacentre and cloud, and mobile. Q2 revenue hit US$1.10 billion, up 13 percent from $977 million a year earlier. Revenue for the first […]