Rising demand for mobile games is driving the video game market to reach US$80 billion in 2020, up from under US$70 billion last year, according to ABI Research.
Traditional PC and console segments, on the other hand, will see a one- to two-percent annual growth.
Triple-A titles have the potential to dramatically change a developer/publisher’s financials, but gaming’s long tail is equally important to the continued growth of the industry. This is particularly true in the mobile space where a hit title can catapult a mobile game developer into the upper echelons of the market — as was true for developers such as King Digital (Candy Crush Saga) and Supercell (Clash of Clans).
NVIDIA has posted sterling results in Q2, driven by strong growth in gaming, datacentre and cloud, and mobile.
Q2 revenue hit US$1.10 billion, up 13 percent from $977 million a year earlier. Revenue for the first half was up 14 percent to a record US$2.21 billion from US$1.93 billion a year earlier.
“We had a great quarter with strong gains in each of our three growth areas – gaming, datacentre and cloud, and mobile,” said Jen-Hsun Huang, President and Chief Executive Officer of NVIDIA. “Our Tesla datacentre business is in high gear, benefiting from strong demand from cloud service providers, and our new SHIELD tablet is generating considerable excitement. NVIDIA’s accelerating growth stems directly from investments in extending our visual computing leadership to the mobile-cloud revolution.”