Consortium introduces standard to simplify VR headset connectivity

NVIDIA, Oculus, Valve, AMD, and Microsoft have come together to introduce VirtualLink, an open standard that simplifies next-generation virtual reality (VR) headset connectivity to PCs and other devices. Instead of a range of cords and connectors, the new standard adopts the single, high-bandwidth USB Type-C connector.

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VR hardware to take off in 2016

The HTC Vive lets users experience room-scale gameplay.
The HTC Vive lets users experience room-scale gameplay.

Virtual reality (VR) is not new but it has had a few false starts in recent years. However, it looks like 2016 is going to be a great year for VR.

According to IDC, worldwide shipment of VR hardware will hit 9.6 million units in 2016. Led by key products from Samsung, Sony, HTC, and Oculus, the category should generate hardware revenue of about US$2.3 billion this year.

While VR will drive nearly all of the hardware volume in 2016, augmented reality (AR) hardware is forecast to ramp up over the next few years. The combined AR/VR device market will see hardware shipments surge past 110 million units in 2020.

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Virtual reality a hit at NVIDIA ballroom

2015-06-04 17.07.30At Computex, the exhibition officially closes at 6pm each day but at NVIDIA’s exhibition room, the doors only shut at 9pm. That’s because members of the IT industry fraternity and the public alike are making a beeline to experience virtual reality (VR) first hand. Each VR booth was packed to the max with waiting lines similar to McDonald’s Hello Kitty sale (exaggerating a little here but get the drift). The VR featured Valve, Oculus, Hydra, and Valkyrie running on 90fps.

Mobile gaming fuelling gaming market growth

abi researchRising demand for mobile games is driving the video game market to reach US$80 billion in 2020, up from under US$70 billion last year, according to ABI Research.

Traditional PC and console segments, on the other hand, will see a one- to two-percent annual growth.

Triple-A titles have the potential to dramatically change a developer/publisher’s financials, but gaming’s long tail is equally important to the continued growth of the industry. This is particularly true in the mobile space where a hit title can catapult a mobile game developer into the upper echelons of the market — as was true for developers such as King Digital (Candy Crush Saga) and Supercell (Clash of Clans).

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