Consortium introduces standard to simplify VR headset connectivity

NVIDIA, Oculus, Valve, AMD, and Microsoft have come together to introduce VirtualLink, an open standard that simplifies next-generation virtual reality (VR) headset connectivity to PCs and other devices. Instead of a range of cords and connectors, the new standard adopts the single, high-bandwidth USB Type-C connector.

This Alternate Mode of USB-C eases and speeds up VR setup time, bringing immersive VR experiences to smaller devices with fewer ports, such as thin and light notebooks.

To fulfill the promise of next-generation VR, headsets will need to deliver increased display resolution and incorporate high-bandwidth cameras for tracking and augmented reality.

VirtualLink connects with VR headsets to simultaneously deliver four high-speed HBR3 DisplayPort lanes, which are scalable for future needs; a USB3.1 data channel for supporting high-resolution cameras and sensors; and up to 27 watts of power.

Created specially for VR, VirtualLink optimises latency and bandwidth demands that will enable headset and PC makers to deliver the next generation of VR experiences.

Also announced is the publication of an advance overview of the VirtualLink specification, available to companies that wish to receive details ahead of the upcoming VirtualLink 1.0 specification.

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