NVIDIA, Oculus, Valve, AMD, and Microsoft have come together to introduce VirtualLink, an open standard that simplifies next-generation virtual reality (VR) headset connectivity to PCs and other devices. Instead of a range of cords and connectors, the new standard adopts the single, high-bandwidth USB Type-C connector.
Rising demand for mobile games is driving the video game market to reach US$80 billion in 2020, up from under US$70 billion last year, according to ABI Research.
Traditional PC and console segments, on the other hand, will see a one- to two-percent annual growth.
Triple-A titles have the potential to dramatically change a developer/publisher’s financials, but gaming’s long tail is equally important to the continued growth of the industry. This is particularly true in the mobile space where a hit title can catapult a mobile game developer into the upper echelons of the market — as was true for developers such as King Digital (Candy Crush Saga) and Supercell (Clash of Clans).
Through a strategic partnership with Valve, HTC has introduced HTC Vive, which aims to transform the way consumers interact with technology and the world around them. If you’re planning to go out and grab one, hold steady because the consumer edition will only be available at end 2015.
HTC and Valve have introduced a full room scale 360-degree solution with tracked controllers so users can get up, walk around and explore virtual space, inspect objects from every angle and truly interact with surroundings. The headset features high quality graphics, 90 frames per second video and great audio fidelity.
HTC is also introducing new wireless VR controllers that will make users feel as one with the virtual environment. The new HTC VR Controllers come in a pair and are designed to work with a wide range of VR experiences.