Rising demand for mobile games is driving the video game market to reach US$80 billion in 2020, up from under US$70 billion last year, according to ABI Research.
Traditional PC and console segments, on the other hand, will see a one- to two-percent annual growth.
Triple-A titles have the potential to dramatically change a developer/publisher’s financials, but gaming’s long tail is equally important to the continued growth of the industry. This is particularly true in the mobile space where a hit title can catapult a mobile game developer into the upper echelons of the market — as was true for developers such as King Digital (Candy Crush Saga) and Supercell (Clash of Clans).

NVIDIA has done something quite unheard of — dropping the price of a pre-ordered product just a week before shipping. According to a NVIDIA blog post, “we’ve heard from thousands of gamers that if the price was US$299, we’d have a home run. So we’re changing the price of SHIELD to US$299”.