While ray tracing has been adopted to make gaming more real, the technology took live broadcasting to another level at the opening of The League of Legends Pro League regional finals in Shanghai. The live show host interacted with an augmented reality gaming character in a real-time mixed reality broadcast.
When NVIDIA launched on last August the first GeForce RTX GPUs with ray tracing capabilities, fans were excited but taken aback by the the price tag. Costing from US$499, the three cards — the GeForce RTX 2080 Ti, 2080 and 2070 — were a little higher than most gamers were prepared to fork out.
To the uninitiated, images just look look sharper and more detailed because of improved resolution. But, there’s much more to that, one of which is ray tracing, a rendering technique used to generate an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.
NVIDIA VCA (visual computing appliance), which began shipping in August, has opened up the possibility of graphics-as-a-service.
The scalable, network-attached GPU rendering appliance with eight high-end NVIDIA GPUs is designed to provide designers and artists with the graphics power needed to create photorealistic images. It dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.
While currently designed for ray tracing, NVIDIA is working with independent software vendors (ISVs) to apply VCA to other areas, according to Sandeep Gupte, Senior Director of Professional Services Group at NVIDIA (right).