Tencent Cloud is collaborating with video game publisher Nexon to power up the Nexontown mobile app in South Korea.
Nexontown is a metaverse platform with camping sites, classrooms and conference halls where users can interact with each other using items and characters from Nexon’s online games in the virtual world.
Powered by Tencent Real-Time Communications (TRTC), the platform lets users communicate with fellow gamers, with real-time video chatting and game items trading feature coming up soon. TRTC delivers capabilities such as high resistance, with up to 80 percent audio packet loss rate and 50 percent video packet loss rate, on top of regular audio and video calls. There’s also dedicated line-level ultra-low latency, featuring an end-to-end anchor’s latency within 300ms, meeting the requirements of real-time interaction.
Tencent Cloud provides Nexontown with industry-leading ultra-high quality audio and video features, such as advanced TRAE audio 3A engine, energy competition-based in-room audio mixing, special audio technology, code rate reduction of non-ROI area, time-domain SVC tech, and low threshold and fast access and high concurrency support.
“We look forward to more possibilities that will be unlocked by virtual world platforms. In line with this, we are pleased to be providing a one-stop metaverse solution including real-time audio and video services for Nexontown, a mobile app that houses virtual venues, pushing forward digitalization and opening more doors for various metaverse events and functions,” said Poshu Yeung, Senior Vice President of Tencent Cloud International.
“Nexontown welcomes everyone to a world of virtual gatherings and events, powered up by high-quality and high-performance services via Tencent Cloud. We look forward to reaping more benefits from Tencent Cloud’s one stop solution, which makes Nexontown’s virtual halls, classrooms and conference sites more engaging, interactive and realistic,” said Sehyoung Oh, Department Manager of NPlatform Business Department at Nexon.