China’s top technology companies are betting big on the NVIDIA Volta platform.
Alibaba Cloud, Baidu, and Tencent are incorporating NVIDIA Tesla V100 GPU accelerators into their data centres and cloud-service infrastructures to accelerate AI for a broad range of enterprise and consumer applications.
At the heart of the new Volta-based systems is the NVIDIA V100 data centre GPU. Built with 21 billion transistors, it provides a 5x improvement over the preceding NVIDIA Pascal architecture P100 GPU accelerators, while delivering the equivalent performance of 100 CPUs for deep learning. This performance surpasses by 4x the improvements that Moore’s law would have predicted over the same period of time.
Inspur, Lenovo and Huawei are using the NVIDIA HGX reference architecture to offer Volta-based accelerated systems for hyperscale data centres. Using HGX as a starter “recipe,” original equipment manufacturer and original design manufacturer partners can work with NVIDIA to more quickly design and bring to market a wide range of qualified GPU-accelerated AI systems for hyperscale data centres to meet the industry’s growing demand for AI cloud computing.
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WeChat has surpassed the 100 million registered user account milestone. That’s remarkable considering the strong competition it is up against.
In the last three months, it doubled its registered user account base reaching the 100 million milestone shortly after an independent survey found that the platform was the fifth most used smartphone app worldwide.
Since its international debut, WeChat has been well received in Asia, quickly becoming the most popular mobile social app in Hong Kong, India, Indonesia, and Malaysia across multiple smartphone OS platforms, where the user base has recently gained tremendous growth.
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China’s game market is booming, recording sales of US$9.8 billion in 2012, a growth of 35.1 percent over the previous year. The market includes PC online games, PC console game and mobile online game.
According to IDC data, after a quick growth before 2008, the China game market saw a turning point in development in 2009. The growth has slowed sharply, at almost equal paces in 2011 and 2012. IDC forecasts that the China game market will see a slower growth during 2013-2017, with the CAGR approximating 16%. In contrast, the greater culture industry where the game market dwells is booming.
IDC believes that the China online game industry will be increasingly involved in pan-entertainment, another content-derivative industry, because of the following factors :
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