While ray tracing has been adopted to make gaming more real, the technology took live broadcasting to another level at the opening of The League of Legends Pro League regional finals in Shanghai. The live show host interacted with an augmented reality gaming character in a real-time mixed reality broadcast.
Information and communications technology (ICT) spending in Asia/Pacific (excluding Japan) will hit US$1.5 trillion in 2021, according to IDC.
Singapore will be focusing on four technology areas to build the foundation for its digital transformation. These are artificial intelligence (AI) and data science, cybersecurity, immersive media, and Internet of Things and future communications infrastructure.
At the opening of Infocomm Media Business Exchange at Marina Bay Sands Singapore Convention Centre, Minister for Communications and Information Dr Yaacob Ibrahim noted that “they are exciting fields with bright prospects in their own right, and they have great potential to transform other industries and enhance people’s lives”.
Artificial Intelligence and Data Science
The nation has established AI.SG, a national programme with funding of up to S$150 million to boost Singapore’s AI capabilities.
Pokemon Go is taking the world by storm with its use of augmented reality (AR). The craze has received widespread publicity across the world as hordes of people go around in search of Pokemon using their mobile devices.
AR is also set to leave footprint in the enterprise market. ABI Research forecasts that AR in enterprise will explode over the next five years, as the technology will add functionality to existing workforces that was not previously possible, with remote assistance to be the primary use case.
Combined with increased safety and efficiency, this will drive investors and project managers to explore AR with smart glasses applications in the healthcare, industry, and government market segments forecast to hit 27 million shipments by 2021.
Virtual reality (VR) is not new but it has had a few false starts in recent years. However, it looks like 2016 is going to be a great year for VR.
According to IDC, worldwide shipment of VR hardware will hit 9.6 million units in 2016. Led by key products from Samsung, Sony, HTC, and Oculus, the category should generate hardware revenue of about US$2.3 billion this year.
While VR will drive nearly all of the hardware volume in 2016, augmented reality (AR) hardware is forecast to ramp up over the next few years. The combined AR/VR device market will see hardware shipments surge past 110 million units in 2020.
NVIDIA has released the 1.0 version of two powerful VR software development kits (SDKs) — NVIDIA GameWorks VR and NVIDIA DesignWorks VR — to help developers deliver VR games and applications.
Immersive VR requires seven times the graphics processing power compared to traditional 3D apps and games.
When used in conjunction with the company’s industry-leading GeForce and Quadro GPUs, these SDKs provide developers the tools to create VR experiences, increase performance, reduce latency, improve hardware compatibility, and accelerate 360-degree video broadcasts.