Pixar Animation Studios is licensing a suite of NVIDIA technologies to accelerate production of its computer-animated feature films and short film content.
The multi-year strategic licensing agreement gives Pixar access to NVIDIA’s quasi-Monte Carlo (QMC) rendering methods. These methods can make rendering more efficient, especially when powered by GPUs and other massively parallel computing architectures.
“Pixar has long used NVIDIA GPU technology to push the limits of what is possible in animation and the film-making process. NVIDIA’s particular QMC implementation has the potential to enhance rendering functionality and significantly reduce our rendering times,” said Steve May, Vice President and CTO of Pixar.
As part of the agreement, NVIDIA will also contribute ray-tracing technology to Pixar’s OpenSubdiv Project, an open-source initiative to promote high-performance subdivision surface evaluation on massively parallel CPU and GPU architectures. This will enable rendering of complex Catmull-Clark subdivision surfaces in animation with unprecedented precision.