Before anything is made, it is first designed. And whether it is a design or simulation, 3D workflow has become an essential component of every industry.
Designers, engineers and simulation experts need physically based, photorealistic 3D simulation that emulates reality in use cases such as industrial manufacturing, scientific visualisation, robotics, and autonomous vehicles.
According to Richard Kerris, Head of Worldwide Developer Relations and General Manager of NVIDIA Omniverse, 3D workflows require teams to hold an arsenal of extremely specific and wide range of skills, and work in multi-vendor, multi-tool environments and increasingly complex projects.
He was speaking on The Metaverse Begins: NVIDIA Omniverse and a Future of Shared Worlds at the Computex Forum on Tomorrow Tech on June 3.
Monumental shift in how people work
The global pandemic has monumentally shift in the way people work. Companies need to provide their remote and hybrid workers with the same superior graphics performance responsive experience that they have in the office.
Maintaining file parity is another challenge as large teams working remotely, even in different parts of the world, are accessing the same project files. This can be compounded by inefficient communication, unparallel workflows and increasing rounds of edits from multiple stakeholders.
NVIDIA Omniverse is a cloud-native, multi-GPU enabled open platform that enables virtual collaboration and real-time photorealistic simulation. The full-stack platform based on NVIDIA RTX is a powerful culmination of NVIDIA’s core graphics, compute, and AI technologies.
“The goal of Omniverse is to simulate reality with true physics, AI, materials, behaviour, and rendering. This is the future for all things built and operated. We must enable the world to simulate autonomous vehicles, robotics, buildings, and even entertainment,” said Kerris.
Omniverse is based on Pixar’s Universal Scene Description (which has been described as the HTML of the 3D virtual world), letting the platform harness broad support for third-party software vendors across industries and the power of NVIDIA technologies such as ray tracing, simulation and material libraries. It is widely adopted across all visual industries, including architecture and engineering, manufacturing, product design, and robotics.
“The metaverse is always on and experienced live in real-time. Omniverse is the key to the metaverse where digital assets can be carried across platforms and anyone can create content,” said Kerris.