Omniverse enters open beta

NVIDIA has availed its Omniverse 3D simulation and collaboration platform for beta testing, giving designers, architects and other creative folks the ability to work together anywhere and in real time.

Based on NVIDIA RTX, Omniverse fuses the physical and virtual worlds to simulate reality with photorealistic detail. Remote teams can collaborate simultaneously on projects such as building design and 3D animation, as easily as editing a shared document online.

Prior to the open beta, a host of companies, including Ericsson, Foster + Partners, ILM, took part in a year-long early access programme where they evaluated and provided feedback to the NVIDIA engineering team.

Beginning of Star Trek Holodeck

“This is the beginning of the Star Trek Holodeck, realised at last,” said Jensen Huang, Founder and CEO of NVIDIA.

Omniverse is based on Pixar’s widely adopted Universal Scene Description (USD), which provides a unified method and format for seamlessly sharing most aspects of a 3D scene while maintaining application-specific data unlike most export/import workflows. The structure allows for only changes to be relayed, enabling edits to objects, environments and other design elements within the collaborative scene to be efficiently communicated between applications while maintaining overall integrity.

The platform also uses NVIDIA technology such as real-time photorealistic rendering, physics, materials and interactive workflows between industry-leading 3D software products.

It has won the support of major software leaders such as Adobe, Autodesk, Bentley Systems, Robert McNeel & Associates, and SideFX. Blender is working with NVIDIA to add USD capabilities to enable Omniverse integration with its software.

NVIDIA is also working with other leading software providers so that all artists and designers can leverage the collaborative benefits of Omniverse using the applications of their choice.